SMG

The Sub Machine Gun is a close to medium range weapon for the Hacker class. Primaraly used for infiltration the SMG has the highest mobility of any weapon while still dealing a fair ammount of damage at close range. The SMG shoots projectiles at a high Rate of Fire from a low to medium sized clip, this allows a SMG user to take down a lone enemy with ease, however, taking down multiple enemys becomes a problem due to the clip size. The SMG also allows for a powerful melee attack at close range.

As with the Railgun the SMG can be mounted to a tripod with secondary fire then remote controled with the secondary fire from the Hackbox, this is ideal for providing cover while the player hides from incomming fire. The tripod can also be self-destructed damaging anything near the explosion, however, this causes the SMG to be lost leaving the player with only a Pistol. The SMG can be re-equiped by using the tripod.

In the terms of raw firepower the SMG is one of the weakest guns on the battlefield, in a large firefight the SMG will find itsself at a disadvantage to other, more powerful, weapons. The accuracy of this weapon decreases rapidly with sustained fire leaving it ineffective at range.